Learn to program with C++ quickly with this helpful For Dummies guide Beginning Programming with C++ For Dummies, 2 nd Edition gives you plain-English explanations of the fundamental principles of C++, arming you with the skills and know-how to expertly use one of the world's most popular programming languages. Learn to program with C++ quickly with this helpful For Dummies guideBeginning Programming with C++ For Dummies, 2nd Edition gives you plain-English explanations of the fundamental principles of C++, arming you with the skills and know-how to expertly use one of the world's most popular programming languages. Introduction 1
Part I: Getting Started with C++ Programming 7
Chapter 1: What Is a Program? 9
Chapter 2: Installing Code::Blocks 21
Chapter 3: Writing Your First Program 41
Part II: Writing a Program: Decisions, Decisions 55
Chapter 4: Integer Expressions 57
Chapter 5: Character Expressions 69
Chapter 6: if I Could Make My Own Decisions 79
Chapter 7: Switching Paths 93
Chapter 8: Debugging Your Programs, Part I 101
Part III: Becoming a Procedural Programmer 109
Chapter 9: while Running in Circles 111
Chapter 10: Looping for the Fun of It 121
Chapter 11: Functions, I Declare! 129
Chapter 12: Dividing Programs into Modules 141
Chapter 13: Debugging Your Programs, Part 2 151
Part IV: Data Structures 163
Chapter 14: Other Numerical Variable Types 165
Chapter 15: Arrays 181
Chapter 16: Arrays with Character 189
Chapter 17: Pointing the Way to C++ Pointers 203
Chapter 18: Taking a Second Look at C++ Pointers 221
Chapter 19: Programming with Class 241
Chapter 20: Debugging Your Programs, Part 3 253
Part V: Object-Oriented Programming 269
Chapter 21: What Is Object-Oriented Programming? 271
Chapter 22: Structured Play: Making Classes Do Things 277
Chapter 23: Pointers to Objects 287
Chapter 24: Do Not Disturb: Protected Members 299
Chapter 25: Getting Objects Off to a Good Start 307
Chapter 26: Making Constructive Arguments 321
Chapter 27: Coping with the Copy Constructor 341
Part VI: Advanced Strokes 351
Chapter 28: Inheriting a Class 353
Chapter 29: Are Virtual Functions for Real? 361
Chapter 30: Overloading Assignment Operators 373
Chapter 31: Performing Streaming I/O 381
Chapter 32: I Take Exception! 405
Part VII: The Part of Tens 415
Chapter 33: Ten Ways to Avoid Bugs 417
Chapter 34: Ten Features Not Covered in This Book 423
Index 429
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