Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
Omschrijving
Presents articles that describe how teachers and literacy specialists can use visual media, including graphic novels, cartoons, and picture books, to motivate reading. This book gives teachers an understanding of the research behind visual literacy, and ideas for putting it into practice in their classrooms. It is ideal for any teacher wanting to incorporate film, comics, internet, or any other visual media into their teaching. Acknowledgments
vii
About the Editors
ix
About the Contributors
xi
Introduction
1(4)
Nancy Frey
Douglas Fisher
Visual Literacy: What You Get Is What You See
5(22)
Lynell Burmark
Graphic Novels: The Good, the Bad, and the Ugly
27(20)
Jacquelyn McTaggart
Comics, the Canon, and the Classroom
47(14)
James Bucky Carter
Seeing the World Through a Stranger's Eyes: Exploring the Potential of Anime in Literacy Classrooms
61(30)
Kelly Chandler-Olcott
``Literary Literacy'' and the Role of the Comic Book: Or, ``You Teach a Class on What?''
91(22)
Rocco Versaci
That's Funny: Political Cartoons in the Classroom
113(18)
Thomas DeVere Wolsey
Learning From Illustrations in Picturebooks
131(18)
Lawrence R. Sipe
An Irrecusable Offer: Film in the K-12 Classroom
149(20)
Lawrence Baines
``It Was Always the Pictures'': Creating Visual Literacy Supports for Students With Disabilities
169(20)
Paula Kluth
Index
189
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